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3.11b · Graphical Methods · Sub-skill

Graph sketching and quadratic and cubic models

Sketch quadratic and cubic graphs from their key features, and use them to model real situations.

See it first

Watch it happen

Scroll to the graphic and it plays by itself — press Replay to watch it again.

Build it up, step by step

Graph sketching and quadratic and cubic models — the key ideas

Click each step below to reveal it — work through them in order the first time round.

Step 1 · Key features to find

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For a sketch, find: where the curve crosses the $y$-axis (put $x = 0$), where it crosses the $x$-axis (the roots: put $y = 0$), the turning points, and what happens at the ends. A sketch needs the correct shape and labelled key points, not exact accuracy.

Step 2 · Quadratic graphs

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A quadratic $y = ax^2 + bx + c$ is a parabola: $\cup$ if $a > 0$ (a minimum) and $\cap$ if $a < 0$ (a maximum). If it factorises, $y = (x - p)(x - q)$ has roots $p$ and $q$. The turning point lies halfway between the roots; the $y$-intercept is $c$.

Step 3 · Cubic graphs

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A cubic usually has an S-shape, going from bottom-left to top-right if the $x^3$ term is positive (the reverse if negative). It can cross the $x$-axis up to three times and has up to two turning points.

Step 4 · Quadratic models in context

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Quadratics model the height of a thrown object, the area of a rectangle with a fixed perimeter, or profit against price. The turning point gives the greatest or least value; the roots show when the quantity is zero (for a ball: when it is launched and when it lands). Solve inequalities by looking at where the curve is above or below a line.

Worked example

Sketch $y = x^2 - 2x - 3$, marking the roots, the $y$-intercept and the turning point.

Factorise: $y = (x - 3)(x + 1)$, so the roots are $x = 3$ and $x = -1$.

$y$-intercept: $x = 0 \Rightarrow y = -3$.

Turning point: halfway between the roots at $x = 1$, where $y = 1 - 2 - 3 = -4$. The curve is a $\cup$ shape with minimum $(1, -4)$.

Test yourself

Past-paper style question

The height $h$ metres of a ball $t$ seconds after it is thrown is $h = 20t - 5t^2$.

(a) Sketch the graph for $0 \le t \le 4$, showing the greatest height and when the ball lands.
(b) For how long is the ball higher than 15 m? [5 marks]

Show the answer

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(a) $h = 5t(4 - t)$: roots $t = 0$ and $t = 4$, so the ball lands after 4 seconds. The turning point is at $t = 2$: $h = 40 - 20 = $ 20 m. ∩-shaped curve through (0, 0), (2, 20), (4, 0). (3 marks)

(b) $20t - 5t^2 = 15 \Rightarrow t^2 - 4t + 3 = 0 \Rightarrow (t - 1)(t - 3) = 0$, so $t = 1$ and $t = 3$. The ball is above 15 m between these, for 2 seconds. (2 marks)

Practice

Graph sketching and quadratic and cubic models worksheet

Five short questions. Work through them, then reveal the mark scheme to check.

  1. Find the roots of $y = (x - 2)(x + 5)$.
  2. Find the $y$-intercept of $y = x^2 + 3x - 4$.
  3. Find the turning point of $y = x^2 - 6x + 5$.
  4. Describe the shape of the graph of $y = x^3$.
  5. A ball's height is $h = 20t - 5t^2$. Find its height after 1 second.

Mark scheme

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  1. $x = 2$ and $x = -5$.
  2. Put $x = 0$: $y = $ −4.
  3. $y = (x - 1)(x - 5)$, roots 1 and 5. Turning point at $x = 3$: $y = 9 - 18 + 5 = -4$, so (3, −4) (a minimum).
  4. An S-shape through the origin, rising from bottom-left to top-right.
  5. $h = 20 - 5 = $ 15 m.
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